Morrow Project: Mission Alpha
The idea was that a group of American industrialists predicted the coming of an apocalyptic nuclear war, and began to create a plan for an emergency operations and reconstruction infrastructure that would survive that war. This plan is the eponymous “Morrow Project”. A number of volunteers were cryogenically frozen in hidden bunkers called boltholes. They were provided with caches of supplies and equipment, intended to help the teams rebuild civilization — once the war had ended and the resulting nuclear fallout had diminished enough.
The plan was for the Morrow Project to be coordinated by a central command post and record-keeping facility called “Prime Base.” This is an immense self-contained bunker with various annexes, hidden underground in Nevada, in the canyons near Soldier Meadow. The facility’s advanced life support systems and huge variety of other equipment were intended to allow the Project’s leaders not to sleep through the war, so as to chronicle it and be in the best position to figure out what should be done next. The Project’s “Phoenix Team,” a highly secret tier-I special operations unit of approximately platoon strength, was also here, but kept frozen to be used only on the highest authority if there was no alternative.
150 years after the war, the damaged central computer at Prime Base finally began to issue one or more wakeup signals. This revived at least one of the Morrow Project assets — the team that the player characters are on. The status of other Teams is purposefully kept unclear, so that details can be worked out by the the Project Director.
Is the Project hopelessly compromised, or can the scattered outposts reconnect and replace the missing headquarters? Must they try to confront huge reconstruction tasks alone, when it was expected that thousands of Project members would help them? Do they have the courage to try?